Command Task in SSB
~11 min read
- What: One outdoor obstacle solved by you (as commander) with two helpers (subordinates) of your own choosing.
- Why it matters: The only task where the GTO names a commander - and the only task that often single-handedly turns a marginal candidate into a recommendation.
- Duration: ~15 minutes per commander, including ~30 seconds of briefing.
- Tests: Organising Ability, Initiative, Self-Confidence, Speed of Decision, Ability to Influence the Group.
The Command Task is the SSB's most explicit leadership probe. The GTO calls you to one side, points at a fresh obstacle and says "Chest number 5, you are the commander". You then choose two subordinates from your group, brief them, and solve the obstacle. Everything other candidates have observed about you over the previous two days is tested in fifteen minutes against one obstacle, two helpers and a watching GTO. Of the nine tasks, this is the one most likely to surprise the assessor in either direction - a quiet PGT candidate becomes decisive and lifts their whole assessment; a loud GD candidate becomes hesitant and hands the Conference a doubt that was not there before.
What is the Command Task?
The Command Task is one of the last tasks on Day 4. The GTO calls candidates one at a time to a separate obstacle that other candidates have not seen. The candidate, named the commander, is given the brief - same rules as PGT, with helping material - and must:
- Pick two subordinates from the same batch (any chest numbers).
- Brief them in 30-60 seconds.
- Solve the obstacle within ~15 minutes.
Every candidate in the batch gets a turn as commander. Other candidates rotate as subordinates.
Rules
| Rule | Detail |
|---|---|
| Group size | Commander + 2 subordinates = 3 candidates |
| Helping material | Same as PGT - plank, balli, rope, load |
| Colour code | Same as PGT - white permitted, red OOB |
| Time | ~15 minutes maximum |
| Restart rules | OOB / rule breach restarts the obstacle |
| Subordinate choice | Commander picks any two candidates; the picked candidate must agree |
Conduct
- GTO calls the commander aside, briefs on the obstacle, helping material and time.
- Commander chooses two subordinates from the rest of the group, who walk forward.
- Commander briefs the two subordinates at the start point (30-60 seconds).
- Group attempts the obstacle.
- On finish or "time", subordinates step back; the next commander is called.
Briefing by the Commander
A good briefing is 30-60 seconds and covers four items:
- The obstacle: "We start here, we finish there. The red ditch is OOB. We have one block to carry."
- The plan: "Plan: I'll cross first with the plank, then anchor the balli at the drum. You hand me the load. You follow."
- Roles: "Chest 3 - you stay on the start platform with the load. Chest 7 - you come over second with the rope."
- Check: "Any questions? Good. Let's go."
What the briefing should NOT be: a 3-minute speech about the obstacle's geometry. A briefing whose only point is the briefer's own importance. An apologetic explanation of why this is going to be hard.
What the GTO Expects from the Commander
- Speed of decision: A 30-second briefing is good. A 3-minute briefing is a flag.
- Authority without aggression: Use a request voice, not a barked order. "Chest 3, please anchor the rope" - not "Anchor it!".
- Adaptability: If a subordinate proposes a better plan mid-task, accept it visibly. The GTO is watching for whether you can adopt better ideas.
- Physical involvement: The commander participates - lifts the plank, carries the load, climbs first. Commanders who only point are downgraded.
- Mid-task correction: If a rule is broken, the commander calls it before the GTO does. Self-correction is a high-OLQ marker.
- Finish with dignity: If time runs out, finish the sentence you are on and stop. Do not over-explain to the GTO.
Important Tips
- Who to pick as subordinates - the real test: Most candidates pick the two strongest performers from the batch and think they have made the safe choice. They have actually made the wrong one. The GTO is not watching whether the obstacle gets done quickly; the GTO is watching whether you pick people who balance you, not duplicate you. If you are the kind of candidate who plans well but is not the most physically confident, pick one strong climber and one steady executor - not two more planners. If you are good with the rope, pick someone good with the plank. The choice itself is a piece of self-knowledge the GTO is recording. Picking the two friends you happen to like, or the two strongest batchmates regardless of what they add to your weaknesses, is logged as "chose for comfort, not balance".
- If chosen as a subordinate yourself: Be the cleanest subordinate of the day. Listen carefully, ask one clarifying question, then execute. This is also being graded - on Cooperation and Social Adaptability - and a candidate who has been a poor subordinate to three other commanders will not be helped by being a good commander themselves.
- Plan B in your head: If the first plan fails in 90 seconds, switch fast. The GTO is more impressed by a clean Plan B than by a stubborn Plan A. The note that goes on the sheet for a Plan B switch is "decisive, did not anchor on first idea".
- Speak to subordinates by chest number. Names are not used at the SSB.
- Use helping material visibly. The GTO is watching you handle the plank and balli - solving the obstacle without them is suspicious, not impressive.
- Do not blame subordinates. If the task fails, take it on yourself. "I should have anchored the rope earlier" is OLQ-positive; "Chest 3 dropped it" is OLQ-negative. The Conference room has heard this distinction many times.
Why the Command Task Matters
Among the nine GTO tasks, the Command Task is the closest the SSB gets to simulating actual junior-officer command. The candidate is placed in temporary authority, asked to deliver an outcome through other people, with rules, time and observation. Across decades of SSB data, the Command Task is the single task where assessors are most often surprised - a quiet candidate from PGT becomes decisive; a loud candidate from GD becomes hesitant. The Conference notices.
Rehearse Command Task with a Retired GTO
Full Command Task simulations on real GTO ground - briefing rehearsal, plan-B drills and structured feedback on briefing voice and decisiveness.
Get SSB CoachingFrequently Asked Questions
Can I refuse to be the commander?
No. Every candidate gets a turn. Refusal is treated as withdrawal and the GTO would record it as such.
How long does the Command Task last per candidate?
About 15 minutes total - 30-60 seconds briefing and 12-14 minutes of execution. The GTO calls time at the limit even if the task is incomplete.
What if my chosen subordinates do not cooperate?
Re-state the plan calmly, ask once more, then execute with whatever you have. Do not get into a dispute - the GTO is watching how you handle resistance, not just how you handle compliance.
Can I change my subordinates mid-task?
Only if the GTO permits. Generally, you stay with your initial choice.
Is finishing the obstacle necessary?
Strong preference yes; but a clean attempt that does not finish is graded better than a chaotic finish.
Why is the Command Task so important?
It is the only GTO task where the GTO names a commander - so it isolates command behaviour from group dynamics. A candidate who is borderline in PGT and GD can decisively recover in the Command Task.